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Interactive Mobile Learning & Assessment
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Wearables and Smart Learning in Internet of Things (IoT).
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Learning Analytics, Educational Data Mining, Recommendations and Personalized Feedback (Visualizations, Cognitive, Affective, Motivational).
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Computer Assisted Language Learning.
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Collaborative Learning, Social Media Learning, Peer-to-Peer Learning, Communities of Practice.
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Quality, Learner Modeling & Behavior, Learner Evaluation and Acceptance (Usability, Satisfaction, Enjoyment etc.) of Mobile Learning Applications, Systems and Environments, Human Computer Interaction.
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Inquiry-based Learning, Problem-based Learning, Project-based Learning, Flipped Learning, Blended Learning.
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Work-based, Vocational, Experiential, Informal, Non-formal, Lifelong, and Continuing Learning.
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Economics of E-Learning, Business Models, Cost-Benefit Analysis, Social and Economic Impact of Mobile Learning.
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Educational Psychology, Motivations and Self-Regulation.
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Open Educational Resources and Practices (OERs/OEPs), Massive Open Online Courses (MOOCs).
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Creativity, Innovativeness, and Entrepreneurship.
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Digital Competences and 21st Century Skills.
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Gamification, Game-based Learning, Serious Games and Business Games Simulations.
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E-Commerce, E-Tourism, E-Culture, E-Government.
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Blended Vocational Training on Business Information Systems, E-Commerce, Foreign Languages, Informatics, Computer Networks, STEM.